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Gamification & Games for Learning Institute
PLEASE BRING YOUR OWN DEVICE
Gamification is the use of gaming mechanics and elements in non-game situations. Examples of gaming mechanics include points, rewards, narrative, and competition (or cooperation). Gamification is commonly used in education; however, it is not always identified as such. Well-known implementations of gamification in educational settings include the point and leaderboard system represented by the House Hourglasses in the Harry Potter series and even PBIS with its ticketing system, but that’s just the start.
Objectives
Notes
PLEASE BRING YOUR OWN DEVICE.
Award
NO AUTO AWARD
Detailed Information
Show/Hide
Session Type
Single Session
Year Code
2016-2017
Max # of Awards
5
Min # of Awards
0
Activity Code
241-17-916-039
Topic/Subject:
916 DART
Subject Area
[Administration and Supervision]
Target Audience
[Administrators], [All Educators]
Class Status
COMPLETED
Experience Level
Assessment Area
Payment Price
Payment price
Standard
$115.00
Schedule(s):
Online Meeting
Date
Start Time
End Time
Title
Location
Address
Room
Instructor
06/26/2017
9:00AM
2:00PM
CREC CENTRAL
111 CHARTER OAK AVENUE, HARTFORD, CT
Council Room - 1st Floor
JOSIAH HILLS
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