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Summer Institute Three-Day Workshop: Gamification & Games for Learning Institute
Gamification is the use of gaming mechanics and elements in non-game situations. Examples of gaming mechanics include points, leaderboards, badges, rewards, quests, narrative, and competition (or cooperation). Gamification is commonly used in education; however, it is not always identified as such. Well-known implementations of gamification in educational settings include the point and leaderboard system represented by the House Hourglasses in the Harry Potter series and even PBIS with its ticketing system, but that’s just the start. Participants will explore the core elements of gamification and learn how it can be used to impact behavior and motivation of students and faculty alike. Those who complete the program will have opportunity to plan for what gamification might look like in their classroom and develop lesson plans that include the technique.
Objectives
Notes
Award
NO AUTO AWARD
Detailed Information
Show/Hide
Session Type
Multiple Session
Year Code
2016-2017
Max # of Awards
15
Min # of Awards
0
Activity Code
241-17-916-006
Topic/Subject:
916 DART
Subject Area
[Instructional Technology], [K-12 Education], [Professional Development], [Summer Programs], [Technology], [Virtual/Online Learning]
Target Audience
[Administrators], [All Educators]
Class Status
CANCELLED
Experience Level
Beginner
Assessment Area
Payment Price
Payment price
Standard
$300.00
Schedule(s):
Online Meeting
Date
Start Time
End Time
Title
Location
Address
Room
Instructor
07/26/2016
8:30AM
2:30PM
CREC CENTRAL
111 CHARTER OAK AVENUE, HARTFORD, CT
Room 101 - 1st Floor
JOSIAH HILLS
View Bio
07/27/2016
8:30AM
2:30PM
CREC CENTRAL
111 CHARTER OAK AVENUE, HARTFORD, CT
Room 101 - 1st Floor
JOSIAH HILLS
View Bio
07/28/2016
8:30AM
2:30PM
CREC CENTRAL
111 CHARTER OAK AVENUE, HARTFORD, CT
Room 101 - 1st Floor
JOSIAH HILLS
View Bio